Scope AUv3 Visualizer

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Get audio visuals with your AUv3 host or the standalone app. Scope uses a two-axis graph to give a visual representation of a waveform over time, with the horizontal axis representing time and the vertical axis representing the amplitude.

Price $2.99
Author DiscoDSP LLC
Type Tool
Supports Audio Unit (AU)
Rating total: 4.2 (20), current: 4.2 (20)
Version 2.4
Released 05/11/2020
Updated 02/22/2026
Get professional audio visualization with your AUv3 host or the standalone app. Scope transforms your audio into stunning visual displays using GPU-accelerated graphics with classic phosphor glow effects reminiscent of vintage CRT oscilloscopes.

Featuring linear, circular, and Flurry particle visualization modes, Scope offers multiple color schemes (including classic phosphor green, vibrant 80s Red, and Rainbow) with smooth transitions. The new Flurry mode renders mesmerizing smoke-textured particles with audio-reactive dynamics, inspired by the classic screensaver. All visualization modes are fully automatable parameters in your DAW.

The intuitive iOS touch interface includes tap-to-toggle controls, two-finger tap for pause/play, horizontal swipe gestures to change color schemes, and pinch-to-zoom with multi-directional scaling.

Optimized for HiDPI Retina displays with dynamic line width scaling, Scope delivers smooth 60fps+ performance for live performances, creative sound design, and professional audio monitoring. Whether you're analyzing dynamics during mixing, assisting with sound synthesis, or adding visual interest to your sessions, Scope provides the precision and aesthetic flexibility you need. Place it anywhere in your signal chain to visualize audio at any point, though it's typically used last to analyze the cumulative effects of your processing chain.

Version 2.4 release notes

Redesigned waveform rendering with smooth triangle-strip ribbons and tapered end caps. Added frame-to-frame interpolation for fluid, jitter-free waveform animation. Auto-detecting stereo mode with left/right channel split display. Circular mode: animated zoom tunnel trails. Flurry mode: improved audio responsiveness with asymmetric attack/decay and peak detection. Optimized GPU rendering path across all visualization modes. Fixed circular waveform seam alignment with amplitude changes. Resolved cross-thread data race in waveform buffer updates. Improved high-DPI rendering with wider, more visible waveform lines. Reduced visual noise in glow ribbon width and opacity. General rendering stability and performance improvements.

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