Scope AUv3 Visualizer

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Get audio visuals with your AUv3 host or the standalone app. Scope uses a two-axis graph to give a visual representation of a waveform over time, with the horizontal axis representing time and the vertical axis representing the amplitude.

Price $2.99
Author DiscoDSP LLC
Type Tool
Supports Audio Unit (AU)
Rating total: 4.2 (20), current: 4.2 (20)
Version 2.5
Released 05/11/2020
Updated 05/03/2026
Get professional audio visualization with your AUv3 host or the standalone app. Scope transforms your audio into stunning visual displays using GPU-accelerated graphics with classic phosphor glow effects reminiscent of vintage CRT oscilloscopes.

Featuring linear, circular, and Flurry particle visualization modes, Scope offers multiple color schemes (including classic phosphor green, vibrant 80s Red, and Rainbow) with smooth transitions. The new Flurry mode renders mesmerizing smoke-textured particles with audio-reactive dynamics, inspired by the classic screensaver. All visualization modes are fully automatable parameters in your DAW.

The intuitive iOS touch interface includes tap-to-toggle controls, two-finger tap for pause/play, horizontal swipe gestures to change color schemes, and pinch-to-zoom with multi-directional scaling.

Optimized for HiDPI Retina displays with dynamic line width scaling, Scope delivers smooth 60fps+ performance for live performances, creative sound design, and professional audio monitoring. Whether you're analyzing dynamics during mixing, assisting with sound synthesis, or adding visual interest to your sessions, Scope provides the precision and aesthetic flexibility you need. Place it anywhere in your signal chain to visualize audio at any point, though it's typically used last to analyze the cumulative effects of your processing chain.

Version 2.5 release notes

Stereo linear mode now overlays L/R on the full canvas for a clearer view. Smoother waveform with frame-to-frame lerp and asymmetric transient response (linear and circular modes). Thicker waveform core and beefier glow on hot signals. Editor window size is now persisted between sessions. Fixed a crash when the GL context wasn't ready yet.

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